Topic ID: |
1215 | |
Title: |
Using Speech to Play Games | |
Supervisor: |
Maurice Pagnucco | |
Research Area: |
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| Associated Staff | ||
|---|---|---|
Assessor: |
Claude Sammut | |
| Topic Details | ||
Status: |
Active | |
Type: |
R & D | |
Programs: |
CS CE BIOM BINF SE | |
Group Suitable: |
No | |
Industrial: |
No | |
Pre-requisites: |
-- | |
Description: |
Research in speech recognition has led to software capable of recognising human speech to a fairly high degree of accuracy. This includes open source software like Sphinx (http://cmusphinx.sourceforge.net/html/cmusphinx.php) and commercial software like Dragon Naturally Speaking. Speech often provides a more natural human-computer interface for human users. This project aims to provide a speech interface to the Half-Life game engine (http://www.valvesoftware.com/) that will be used to control virtual characters. | |
Comments: |
-- | |
| Past Student Reports | ||
| Sida CHEN in s2, 2009 Using Speech to Play Games |
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| Ali Abduladheem AL KHATER in s2, 2011 Using Speech to Play Games |
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Download report from the CSE Thesis Report Library NOTE: only current CSE students can login to view and select reports to download. | ||