Thesis Topic Details

Topic ID:
2920
Title:
Game AI: Conversational behaviours
Supervisor:
Malcolm Ryan
Research Area:
Artificial Intelligence, Computer Vision
Associated Staff
Assessor:
Maurice Pagnucco
Topic Details
Status:
Active
Type:
R & D
Programs:
CE SE
Group Suitable:
No
Industrial:
No
Pre-requisites:
COMP3411 - DN or better
Description:
In conversation we have well-established signals by which can tell when it is our turn to speak. We unconciously recognise features of our partner's body-language and speech pattern which let us know when it is appropriate to break in, and we also know how to indicate that our turn is over.

The aim of this project is to build an AI agent which is also able to recognise and produce these cues, using them to hold a 'realistic' gibberish conversation.
Comments:
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