Thesis Topic Details

Topic ID:
3154
Title:
Game Design: Procedural Level Generation
Supervisor:
Malcolm Ryan
Research Area:
Game Design, Artificial Intelligence
Associated Staff
Assessor:
Alan Blair
Topic Details
Status:
Active
Type:
Research
Programs:
CE SE
Group Suitable:
No
Industrial:
No
Pre-requisites:
COMP4431, COMP3411
Description:
In large open-world games an awful lot of scenery has to be hand generated, requiring many man-hours of work. It would be nice to be able to automate this process, but level design is a nuanced process and automatically generated levels can often have a rather bland same-ness about them.

In this project you will consider adapting existing AI algorithms such as grammars and bayesian models to procedurally generate levels with desireable gameplay. There are several important questions to answer:

* What kinds of structure do designers/players want in their levels?
* Can we automatically evaluate a level to recognise such structure?
* Can we automatically generate levels with desirable properties.
Comments:
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Past Student Reports
  Shaun Charles Chua SKELTON in s1, 2012
Game Design: Procedural Level Generation
  Ahmad EL SAGHIR in s1, 2013
Game Design: Procedural Level Generation
 

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