Thesis Topic Details

Topic ID:
3226
Title:
Game AI: Modelling the player
Supervisor:
Malcolm Ryan
Research Area:
Artificial Intelligence, Game Design
Associated Staff
Assessor:
Alan Blair
Topic Details
Status:
Active
Type:
Research
Programs:
CE BIOM BINF SE
Group Suitable:
Yes
Industrial:
No
Pre-requisites:
COMP4431 + COMP3411
Description:
When we design games, we need to playtest often in order to be certain how players are going to react to our designs. It would be convenient if we could build models of players that gave us some idea of how they might react to design changes before we go to the trouble of playtesting.

In this project you will attempt to use AI techniques to learn models of how players interact with a simple game and then use those models to auto-playtest new level designs.
Comments:
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