Thesis Topic Details

Topic ID:
3255
Title:
Game Design: the history of Indigenous people in AUstralia
Supervisor:
Malcolm Ryan
Research Area:
Game Design
Associated Staff
Assessor:
Cat Kutay
Topic Details
Status:
Active
Type:
R & D
Programs:
CS CE BINF SE
Group Suitable:
Yes
Industrial:
No
Pre-requisites:
COMP4431
Description:
UNSW and USyd are developing an online gaming system to augment a video based workshop. The workshop is aimed at informing non-Indigenous students on the oral history of Indigenous people in Australia relating to their kinship obligations and the conflicts this has produced in working with professionals in various areas, such as law, health, education and social work.

The games are to provide immersive experience for students in two areas:

1. in the life of an Aboriginal community member fulfilling their social obligations, and

2. as a non-Aborignal professional providing support to an Aboriginal client such as consultations, professional advice or assistance, as part of their employment in Australia

The resources for the game include many stories spoken by Aboriginal students and community members , and non-Aboriginal professional, explaining their experience. Also various themes have been extracted as topics for each game, and the games will be linked to certain stages of the video workshop, so will relate to the material presented

The project is to develop the generic design of such games, using an approach such as 'Storybricks'. This will allow games to be re-worked when new stories are added to the repository and new themes as they are extracted from these new stories. The design will include providing tools where possible to edit and enhance the games, such as developing simple avatars.
Comments:
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