Topic ID: |
828 | |
Title: |
Game AI: Believeable Characters | |
Supervisor: |
Malcolm Ryan | |
Research Area: |
Artificial Intelligence, Game Design | |
| Associated Staff | ||
|---|---|---|
Assessor: |
Alan Blair | |
| Topic Details | ||
Status: |
Active | |
Type: |
Research | |
Programs: |
CS CE BIOM BINF SE | |
Group Suitable: |
No | |
Industrial: |
No | |
Pre-requisites: |
COMP3411 | |
Description: |
Creating meaningful characters in video games is difficult. Good characters have complex motivations and meaningful emotional responses to the world. Bad characters tend to resemble mindless robotic drones, pursuing a single goal without mechanical perseverence. The aim of this project is to design game AIs that react more meaningfully to what is going on around them, and who change emotional state, showing fear or anger or loyalty. |
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Comments: |
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| Past Student Reports | ||
| No Reports Available. Contact the supervisor for more information.
Check out all available reports in the CSE Thesis Report Library. NOTE: only current CSE students can login to view and select reports to download. |
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