Thesis Topic Details

Topic ID:
828
Title:
Game AI: Believeable Characters
Supervisor:
Malcolm Ryan
Research Area:
Artificial Intelligence, Game Design
Associated Staff
Assessor:
Alan Blair
Topic Details
Status:
Active
Type:
Research
Programs:
CS CE BIOM BINF SE
Group Suitable:
No
Industrial:
No
Pre-requisites:
COMP3411
Description:
Creating meaningful characters in video games is difficult. Good characters have complex motivations and meaningful emotional responses to the world. Bad characters tend to resemble mindless robotic drones, pursuing a single goal without mechanical perseverence.

The aim of this project is to design game AIs that react more meaningfully to what is going on around them, and who change emotional state, showing fear or anger or loyalty.
Comments:
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