Thesis Topic Details

Topic ID:
870
Title:
Game AI: Reasoning about space
Supervisor:
Malcolm Ryan
Research Area:
Artificial Intelligence
Associated Staff
Assessor:
Maurice Pagnucco
Topic Details
Status:
Active
Type:
Research
Programs:
CS CE BIOM BINF SE
Group Suitable:
No
Industrial:
No
Pre-requisites:
COMP3411 - DN or better
Description:
Bad guys in computer games are notoriously stupid. They just run at you and fight, not making use of the terrain in any sensible fashion. In this project you will look at building models of space for more than just path-planning. How can you reason about visibility? Cover? Escape routes? Could you make an AI which played a good game of tag or hide and seek?
Comments:
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Past Student Reports
  Daniel Alexander JEFFERY in s2, 2010
Game AI: Reasoning about space
  Alex ZENG in s2, 2011
Game AI: Reasoning about space
  Daniel Kenneth SIMPSON in s1, 2013
Game AI: Reasoning about space
  Peter Daniel CAMILLERI in s2, 2013
Game AI: Reasoning about space
 

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