Topic ID: |
870 | |
Title: |
Game AI: Reasoning about space | |
Supervisor: |
Malcolm Ryan | |
Research Area: |
Artificial Intelligence | |
| Associated Staff | ||
|---|---|---|
Assessor: |
Maurice Pagnucco | |
| Topic Details | ||
Status: |
Active | |
Type: |
Research | |
Programs: |
CS CE BIOM BINF SE | |
Group Suitable: |
No | |
Industrial: |
No | |
Pre-requisites: |
COMP3411 - DN or better | |
Description: |
Bad guys in computer games are notoriously stupid. They just run at you and fight, not making use of the terrain in any sensible fashion. In this project you will look at building models of space for more than just path-planning. How can you reason about visibility? Cover? Escape routes? Could you make an AI which played a good game of tag or hide and seek? | |
Comments: |
-- | |
| Past Student Reports | ||
| Daniel Alexander JEFFERY in s2, 2010 Game AI: Reasoning about space |
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| Alex ZENG in s2, 2011 Game AI: Reasoning about space |
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Download report from the CSE Thesis Report Library NOTE: only current CSE students can login to view and select reports to download. | ||