Evolutionary Computation and Games
Congress on Evolutionary Computation, Vancouver,
Canada, July 16-21, 2006.
Call for Papers:
Games have proven to be an ideal test domain for the study of
evolutionary algorithms, as they provide competitive and dynamic
environments that are both interesting to observe and fun to play.
Evolutionary techniques have successfully been applied
to many different kinds of games and a number
of important research issues have been identified and studied.
Topics of interest include, but are not limited to:
Coevolution in games
Comparative studies (e.g. evolved players versus human-designed players
or other learning algorithms)
Learning in games
Theoretical or empirical analysis of evolutionary algorithms and
representations
Evolutionary Game Theory
Economic or mathematical games (e.g. auctions, Prisoners Dilemma)
board games, card games
multi-agent and multi-strategy learning
predator / prey games (e.g. Pacman)
Games involving control of physical objects (e.g. remote control car
racing)
Games involving physical simulation
Evolutionary games for mobile platforms (phones, PDAs)
Evolving game AI for 3D computer games (e.g. Warcraft, CounterStrike)
Submission:
Papers for the special session should follow the normal formatting
requirements for the conference, and be submitted through the
regular paper submission system at the
WCCI 2006 Web site
(click on "Paper Submission" at the left, then on "CEC2006"
at the bottom of the page).
Remember to choose the Special Session Zc. as your
"Main research topic".
Organizers:
Alan Blair
Sung-Bae Cho
Program Committee:
Important Dates:
Submission: 15 February, 2006 Notification: 15 March, 2006 Camera Ready: 15 April, 2006 Conference: 16-21 July, 2006
School of Computer Science and Engineering,
University of New South Wales, 2052, Australia
blair<@>cse.unsw.edu.au
Dept. of Computer Science,
Yonsei University, Seoul 120-749, Korea.
sbcho<@>yonsei.ac.kr