Basic Structure of a Renderman program (Chapt.
3)
Geometric Transformations and Hierarchical
Modeling (Chapt. 7)
Viewing and Digital Camera (Chapt. 8)
Viewing -2-: A Model of the Rendering Process
(Chapt. 9)
Lighting and Shading (Chapt. 11)
A List of all Renderman function calls and
their RIB equivalents)
Reference: Steve Upstill, The Renderman Companion,
Addison Wesley, 1990.