Pixar Renderman

Basic Structure of a Renderman program (Chapt. 3)

Geometric Transformations and Hierarchical Modeling (Chapt. 7)

Viewing and Digital Camera (Chapt. 8)

Viewing -2-: A Model of the Rendering Process (Chapt. 9)

Lighting and Shading (Chapt. 11)

A List of all Renderman function calls and their RIB equivalents)


Reference: Steve Upstill, The Renderman Companion, Addison Wesley, 1990.


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Last changed February 09, 1997, G. Scott Owen, owen@siggraph.org