Pixar Shutterbug Image Series

 

Wireframe - 3 Orthographic views Wireframe - Parallel view Wireframe Perspective View Wireframe with depth cuing by brightness
Wireframe with clipping against back of frustrum Wireframe in color Wireframe with hidden surface removal Constant Shading
Faceted Shading Gouraud Shading bicubic patch model - no specular highlights Gouraud Shading with specular highlights Phong Shading - polygon mesh models
Phong Shading - bicubic patch models Advanced Illumination Model Texture mapping Shadows, Bump Mapping, Displacement Mapping
Reflection Mapping Floorboard texture Texture for cone Texture for label on film canister
Floor reflection texture Cube environment texture    


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Last changed June 02, 1999, G. Scott Owen, owen@siggraph.org