Surface Mapping

Introduction

Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances:


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Last changed February 25, 1997, G. Scott Owen, owen@siggraph.org