Surface Mapping
Introduction
Many real life surfaces are not just colored but also have
textures and patterns. Many also have small or large surface
displacements or bumps, gouges, etc. Texture mapping is used to
simulate these surfaces and thus make images more realistic.
Three techniques can be used to achieve the impression of natural
colors, textures, and appearances:
- Texture Mapping is the
addition of a separately defined texture or pattern to a
surface (e.g., wall-paper on wall). This does not affect
the "smoothness" of a surface but only changes
its color patterns.
- Bump Mapping is roughening the
surface of an object without actually displacing the
surface. The surface may look as if it actually has bumps
but this is an illusion.
- Displacement Mapping -
actually displacing the surface, e.g., creating a screw
from a cylinder.
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Last changed February
25, 1997, G. Scott Owen, owen@siggraph.org