Robot Software Architectures wiki/ notes/ Lecture2A
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  • aibo
  • Colour Spaces or models
    • RGB, YUV, HSV
    • The AIBOs use YUV natively.
  • Symbolic colours

    • Mapping from YUV to symbolic colours colours.jpg
    • Drop low order bit - use 128x128x128 table
  • Detecting objects

    • Blobs of colour
      • Disjoint Set Algorithms -- Cormen, Leiserson & Rivest, section 22.3
    • Edge detection
      • Full algorithms are slow (for embedded, serial, computers)
      • Use a cut-down system that only detects edges in one direction
      • See Alex North's honours thesis
  • Detecting the ball

    • Circles of orange edge
    • Use RANSAC style algorithm to find the ball (again, see Alex's thesis for details)
  • Distance to objects

    • Size
      • Integer size causes large distance jumps at around 2m
      • Use average size (e.g. sqrt(num pixels) or average height across a number of columns of pixels)
    • Projection
      • If we know an object is on the ground, we can use kinematics to find out its location relative to our head
      • Ball
        • Project centre of ball onto 1-radius high plane
    • For ball, size is better at long distances, projection is better up close
  • Where to look

    • If you look at the centre of the ball, then when it is close you just see orange everywhere and cannot localise it accurately
  • Ring correction

    • The ERS-7 model AIBOs had an awful camera with chromatic distortion
    • 'Ring correction' used a lookup table to partially correct for this before further processing
Links: lecture plan
Last edited Tue 28 Jul 2009 14:42:29 EST