Australia and New Zealand Algorithmics & Computing League
ANZAC 2009
Supported by
-- the generousity of the many academics who spend energy, time and weekends away
from family/pleasure/work to support their students' learning activities.
-- PC^2 for the software to run the contests and communicating the results.
-- Optiver with prizes for good performances in "2nd semester" (rounds 4, X and 5).
---- T-shirts for all participants in the ANZAC09 league
---- vouchers for members of 2nd and 3rd placed teams.
---- iPod for each member of the 1st placed team.