Australia and New Zealand Algorithmics & Computing League
ANZAC 2009

Supported by
     -- the generousity of the many academics who spend energy, time and weekends away 
	from family/pleasure/work to support their students' learning activities.
     --  PC^2  for the software to run the contests and communicating the results.

     -- Optiver with prizes for good performances in "2nd semester" (rounds 4, X and 5). 
	     ---- T-shirts for all participants in the ANZAC09 league
	     ---- vouchers for members of 2nd and 3rd placed teams.
             ---- iPod for each member of the 1st placed team.