Assignment 2: Design Document for Game 2: Due Monday of week 11 @ 23:59:59


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Your second game will be a real-time strategy (RTS) game of your choosing. You can incorporate RPG elements into your RTS game if you like (e.g., by allowing the player to focus on character development of hero units; see warcraft 3).

Assignment 2 (worth 10%) asks you to write a design document for your second game (worth 30%).

It is acceptable for your game to diverge a bit from this design document. However, major changes will require permission.

Before starting your design document, do at least the following:

In addition, I am maintaining a collection of game related URLs on del.icio.us: http://del.icio.us/amichail/games. You might find some of these URLs helpful. You can also use the CollaborativeRank search engine for del.icio.us (e.g., try searching for rts), although its index is not complete: http://collabrank.org.

The design document will be marked as follows:

Although we expect you to build a real-time strategy game that is similar in many ways to existing RTS games such as StarCraft, we would still like to see (and we will reward) creativity in your game proposal. A simple clone of StarCraft (or some other existing game) will not impress us!

Also, you will be required to write an AI section in your design document as described above. This section must explain how you would build a computer opponent using AI techniques. Feel free to do some research on game AI. For the actual game (assignment 3), you may avoid the opponent AI (which is hard to do) by providing multiplayer instead.

Assignment 2 is due Monday of week 11 @ 23:59:59. Again, you will be required to explain the contributions of each member of your group.