forum for assignments 2 and 3 discussion.
Please be sure to read my posts there. They are part of the assignment 3 specification. Feel free to ask questions in this forum. If you ask questions by email to me (amichail@gmail.com), then I will likely answer your questions in the forum.
Late Submission
Submission after Friday of week 14 but by 23:59:59 Monday Nov 7 will result in a 3 mark penalty (assignment 3 is out of 30 marks).
For example, if your mark is 24/30, then it will be reduced to 21/30. Observe that this is not like the ceiling penalty used in previous assignments -- the deduction always occurs during the late submission period.
Submission after Monday Nov 7 will result in a zero.
Updates (please check daily)
Assignment 3 is worth 30% of your final mark.
It is acceptable for your game to diverge a bit from your design document from assignment 2. However, major changes will require permission.
If you have not done so already, please do the following:
Game framework: Feel free to use my toy code as a starting point for your RTS: http://www.cse.unsw.edu.au/~ge8001/rts.gm6
Your game will be marked as follows:
Although we expect you to build a real-time strategy game that is similar in many ways to existing RTS games such as StarCraft, we would still like to see (and we will reward) creativity in your game. A simple clone of StarCraft (or some other existing game) will not impress us!
Note that if you submit a game that is not really an RTS game, then you are not doing this assignment and it is unlikely that you would get many marks (if any at all).
Although you were required to write an AI section in your design document, you may decide to build a multiplayer game instead that does not require opponent AI.
Again, you will be required to explain the contributions of each member of your group.