/* *@(#)Matrix3D.java * * Copyright (c) 1994-1996 Sun Microsystems, Inc. All Rights Reserved. * * Permission to use, copy, modify, and distribute this software * and its documentation for NON-COMMERCIAL or COMMERCIAL purposes and * without fee is hereby granted. * Please refer to the file http://java.sun.com/copy_trademarks.html * for further important copyright and trademark information and to * http://java.sun.com/licensing.html for further important licensing * information for the Java (tm) Technology. * * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * * THIS SOFTWARE IS NOT DESIGNED OR INTENDED FOR USE OR RESALE AS ON-LINE * CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE * PERFORMANCE, SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT * NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE * SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF THE * SOFTWARE COULD LEAD DIRECTLY TO DEATH, PERSONAL INJURY, OR SEVERE * PHYSICAL OR ENVIRONMENTAL DAMAGE ("HIGH RISK ACTIVITIES"). SUN * SPECIFICALLY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY OF FITNESS FOR * HIGH RISK ACTIVITIES. */ /** A fairly conventional 3D matrix object that can transform sets of 3D points and perform a variety of manipulations on the transform */ class Matrix3D { double xx, xy, xz, xo; double yx, yy, yz, yo; double zx, zy, zz, zo; static final double pi = 3.14159265; /** Create a new unit matrix */ Matrix3D () { xx = 1.0f; yy = 1.0f; zz = 1.0f; } /** Scale by f in all dimensions */ void scale(double f) { xx *= f; xy *= f; xz *= f; xo *= f; yx *= f; yy *= f; yz *= f; yo *= f; zx *= f; zy *= f; zz *= f; zo *= f; } /** Scale along each axis independently */ void scale(double xf, double yf, double zf) { xx *= xf; xy *= xf; xz *= xf; xo *= xf; yx *= yf; yy *= yf; yz *= yf; yo *= yf; zx *= zf; zy *= zf; zz *= zf; zo *= zf; } /** Translate the origin */ void translate(double x, double y, double z) { xo += x; yo += y; zo += z; } void translate(Point3d t) { translate(t.v[0],t.v[1],t.v[2]); } /** rotate theta degrees about the y axis */ void yrot(double theta) { theta *= (pi / 180); double ct = Math.cos(theta); double st = Math.sin(theta); double Nxx = (double) (xx * ct + zx * st); double Nxy = (double) (xy * ct + zy * st); double Nxz = (double) (xz * ct + zz * st); double Nxo = (double) (xo * ct + zo * st); double Nzx = (double) (zx * ct - xx * st); double Nzy = (double) (zy * ct - xy * st); double Nzz = (double) (zz * ct - xz * st); double Nzo = (double) (zo * ct - xo * st); xo = Nxo; xx = Nxx; xy = Nxy; xz = Nxz; zo = Nzo; zx = Nzx; zy = Nzy; zz = Nzz; } /** rotate theta degrees about the x axis */ void xrot(double theta) { theta *= (pi / 180); double ct = Math.cos(theta); double st = Math.sin(theta); double Nyx = (double) (yx * ct + zx * st); double Nyy = (double) (yy * ct + zy * st); double Nyz = (double) (yz * ct + zz * st); double Nyo = (double) (yo * ct + zo * st); double Nzx = (double) (zx * ct - yx * st); double Nzy = (double) (zy * ct - yy * st); double Nzz = (double) (zz * ct - yz * st); double Nzo = (double) (zo * ct - yo * st); yo = Nyo; yx = Nyx; yy = Nyy; yz = Nyz; zo = Nzo; zx = Nzx; zy = Nzy; zz = Nzz; } /** rotate theta degrees about the z axis */ void zrot(double theta) { theta *= (pi / 180); double ct = Math.cos(theta); double st = Math.sin(theta); double Nyx = (double) (yx * ct + xx * st); double Nyy = (double) (yy * ct + xy * st); double Nyz = (double) (yz * ct + xz * st); double Nyo = (double) (yo * ct + xo * st); double Nxx = (double) (xx * ct - yx * st); double Nxy = (double) (xy * ct - yy * st); double Nxz = (double) (xz * ct - yz * st); double Nxo = (double) (xo * ct - yo * st); yo = Nyo; yx = Nyx; yy = Nyy; yz = Nyz; xo = Nxo; xx = Nxx; xy = Nxy; xz = Nxz; } /** Multiply this matrix by a second: M = M*R */ void mult(Matrix3D rhs) { double lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz; double lxy = xy * rhs.xx + yy * rhs.xy + zy * rhs.xz; double lxz = xz * rhs.xx + yz * rhs.xy + zz * rhs.xz; double lxo = xo * rhs.xx + yo * rhs.xy + zo * rhs.xz + rhs.xo; double lyx = xx * rhs.yx + yx * rhs.yy + zx * rhs.yz; double lyy = xy * rhs.yx + yy * rhs.yy + zy * rhs.yz; double lyz = xz * rhs.yx + yz * rhs.yy + zz * rhs.yz; double lyo = xo * rhs.yx + yo * rhs.yy + zo * rhs.yz + rhs.yo; double lzx = xx * rhs.zx + yx * rhs.zy + zx * rhs.zz; double lzy = xy * rhs.zx + yy * rhs.zy + zy * rhs.zz; double lzz = xz * rhs.zx + yz * rhs.zy + zz * rhs.zz; double lzo = xo * rhs.zx + yo * rhs.zy + zo * rhs.zz + rhs.zo; xx = lxx; xy = lxy; xz = lxz; xo = lxo; yx = lyx; yy = lyy; yz = lyz; yo = lyo; zx = lzx; zy = lzy; zz = lzz; zo = lzo; } /** Reinitialize to the unit matrix */ void unit() { xo = 0; xx = 1; xy = 0; xz = 0; yo = 0; yx = 0; yy = 1; yz = 0; zo = 0; zx = 0; zy = 0; zz = 1; } /** Transform nvert points from v into tv. v contains the input coordinates in doubleing point. Three successive entries in the array constitute a point. tv ends up holding the transformed points as integers; three successive entries per point */ void transform(double v[], int tv[], int nvert) { double lxx = xx, lxy = xy, lxz = xz, lxo = xo; double lyx = yx, lyy = yy, lyz = yz, lyo = yo; double lzx = zx, lzy = zy, lzz = zz, lzo = zo; for (int i = nvert * 3; (i -= 3) >= 0;) { double x = v[i]; double y = v[i + 1]; double z = v[i + 2]; tv[i ] = (int) (x * lxx + y * lxy + z * lxz + lxo); tv[i + 1] = (int) (x * lyx + y * lyy + z * lyz + lyo); tv[i + 2] = (int) (x * lzx + y * lzy + z * lzz + lzo); } } /** Apply transformation to an array of points */ void transform(Point3d v[]) { double lxx = xx, lxy = xy, lxz = xz, lxo = xo; double lyx = yx, lyy = yy, lyz = yz, lyo = yo; double lzx = zx, lzy = zy, lzz = zz, lzo = zo; for (int i = 0; i < v.length; i++) { double x = v[i].v[0]; double y = v[i].v[1]; double z = v[i].v[2]; v[i].v[0] = (x * lxx + y * lxy + z * lxz + lxo); v[i].v[1] = (x * lyx + y * lyy + z * lyz + lyo); v[i].v[2] = (x * lzx + y * lzy + z * lzz + lzo); } } /** Apply transformation to a points */ void transform(Point3d p) { double lxx = xx, lxy = xy, lxz = xz, lxo = xo; double lyx = yx, lyy = yy, lyz = yz, lyo = yo; double lzx = zx, lzy = zy, lzz = zz, lzo = zo; double x = p.v[0]; double y = p.v[1]; double z = p.v[2]; p.v[0] = (x * lxx + y * lxy + z * lxz + lxo); p.v[1] = (x * lyx + y * lyy + z * lyz + lyo); p.v[2] = (x * lzx + y * lzy + z * lzz + lzo); } public String toString() { return ("[" + xx + "," + xy + "," + xz + "," + xo + "\n " + yx + "," + yy + "," + yz + "," + yo + "\n " + zx + "," + zy + "," + zz + "," + zo + "]"); } }