May 30th 2001 ================================================================ Model Name : Ironside installation directory : quake III Arena/baseq3 Model Author : Rorshach Skins : Rorshach, Marine Animations : SkullboX Email Address : SkullboX@planetquake.com : rorshach@polycount.com : marine@subdimension.com Webpage Url : www.polycount.com/cottages/rorshach Model description : Facist-Steampunk man of steel, hence the name Ironside/Rustbucket. Basically this was just my first try at modelling and as I was labouring under the not so iron boot of DiscreetMonsters and The Real NeverEnding Story's happy happy elves and trolls setting I decided to do something closer to my heart. No new sounds or shaders cos im lazy and disinterested! Animation notes : The anims are custom, but originally for one of my own models which will never be released, I could have done better if I had done custom anims now, but I hadn't so I had to use those 6 month old ones. I hope you enjoy them anyway! Skinning notes : The skin maps are in the md3-ironside.pk3 : u_wire, l_wire and h_wire. Thanks to : Rog for showing me how. Skull for saving the day. ================================================================ * Play Information * New Sounds : no CTF Skins : yes LOD : no New anims: : yes Bots : yes * Construction * Poly Count : 844 polys Vert Count : 443 Verts Skin Count : 5 Base : new model Editors used : 3D Studio Max 3.1 and 4, Pop_n_Fresh exporter, Npherno's MD3 Compiler, Photoshop, Uview Known Bugs : none Build/Animation time : Too long * How to use this model * Just put the md3-ironside.pk3 file in your baseq3 folder. * Copyright / Permissions * QUAKE(R), QUAKE II(R), and Quake III Arena are registered trademarks of id Software, Inc.