Charaphayan and Marble, in 1991-92 [CM92] examined the possibility of processing images in such a way as to understand ASL (American Sign Language). To do so, they used three criteria of movement:
Figure 2.13: The eccentricity in the diagram is defined to
be MaxDev/StraightPath. The value is positive if it is on our
right as we follow the trajectory, and negative if it is on our
left.
They used no computer-based learning methods, but rather hand-built a system that has close similarities to an instance-based learning technique -- that is they averaged the locations of their training set and used this as the information. To test the system, they captured each sign once and simulated what they believed was typical variation in the input. This system successfully classified 27 of the 31 ASL symbols by the second stage. Of the remaining four signs, it was shown that using the Hough transform, the correct sign could be decided upon most of the time.