The Fury of Dracula

Assignment 2
The Rules

introduction [the rules]the datafaqthe viewthe hunt
courtesy Richard Buckland, John Shepherd, and many tutors

Introduction

This assignment is a simplified version of the game The Fury of Dracula. The game involves the arch-vampire Dracula, four intrepid vampire hunters and the splendid cities of Victorian Europe. The aim for Dracula is to evade the hunters for long enough to realise his Grand Plan - to release hordes of vampires all over Europe, while the aim for the hunters is to kill Dracula before he can do so.

How the game works

Overview

Dracula and the hunters move around the cities and seas of Europe. Every time a hunter moves into the same city as Dracula and survives his traps, they have an encounter and Dracula loses some blood.

Dracula knows where the hunters are, but the hunters do not know where Dracula is. But he does leave clues… for if a hunter enters a city where Dracula has been in any of the last 6 rounds, the hunter discovers traces of his passing and can deduce precisely when he was there. For this reason, Dracula’s last 6 moves are called his trail.

The hunters work as a team, spreading out and hunting for Dracula. At the start of the game they have a score of 366 points, and for each round that passes the score slowly diminishes. The hunters need to kill Dracula before their score is reduced to an embarrassingly small number.

More details

Dracula’s primary goal is to evade the hunters, and thus avoid being staked. However, Dracula also leaves behind nasty surprises (traps and immature vampires) in every city he visits.

Traps are slightly harmful things like wolves, or mysterious sugar bowls, or sinister pot plants. Sometimes traps are called “minions” (not be confused with these). When a hunter encounters a trap, the hunter loses 2 life points.

On the first round and every 13 rounds after that, if Dracula is in a city, he leaves behind a new immature vampire, instead of a trap. After 6 rounds the vampire matures; it wakes up and flies away to wreak havoc, and the game score is reduced by 13 points. However, if any hunter can get to the city where the vampire is sleeping before it matures, they can stake it (and make the world a nicer place to live).

Note that Dracula places a trap/vampire as soon as he enters a city (i.e. as his action — see below), not when he leaves the city.

If a hunter loses all their life points, they are magically transported to the Hospital at St Joseph and St Mary, and the game score is reduced by 6 points. At the start of their next turn they are restored to full health. On the other hand, if Dracula loses all his blood, he is vanquished and the game is over.

Hunters can move by road, rail, or sea. Dracula can only move by road or sea; he hates trains. He isn’t all that keen on moving by water either, and every turn he spends at sea costs him 2 blood points.

Moving by road means moving from a city to another city via a single road segment. Moving by rail is less reliable - sometimes hunters can move along 3 rail segments at a time, sometimes just 1 or 2, and sometimes not at all!

Moving by sea is neat; you can rapidly travel a long way. Unfortunately, hunters can never encounter Dracula while they are at sea. Even if a hunter is in the same sea as Dracula, the two always pass each other unknowingly, like ships in the night. Furthermore, hunters are not able to discover whether the sea they are passing through is in Dracula’s trail or not. To balance this, hunters always know whether Dracula is in a city or at sea.

Poor Dracula

Dracula’s movement is much more constrained than the hunters’. In particular, he can't have two identical moves in his trail. This generally means he can’t revisit any city or sea that he has been to in his last 5 moves, except by making a HIDE or DOUBLE_BACK move:

Once a move has fallen off his trail (or is about to fall off his trail) he may make that move again (i.e. move back to that location) even if a HIDE or DOUBLE_BACK move to that location remains in the trail.

The rules of the game

Score

Dracula

Hunters

Sequence of play

Hunter’s turn

Hunter’s move

There are four kinds of moves a hunter can make:

Hunter’s action

At the start of the action phase of a hunter’s turn:

At the end of the ACTION phase of a hunter’s turn:

Dracula’s turn

Dracula’s move

LOCATION moves
HIDE moves
DOUBLE_BACK moves

Dracula’s action

Special rules

Research

HIDE or DOUBLE_BACK moves

No more secrets

Extra rules

Clarifications

Revealing moves

If a move in Dracula's trail is revealed via either research or a hunter moving to that location and the move was a HIDE or DOUBLE_BACK, how does that work?

The move that the HIDE or DOUBLE_BACK refers to will also be revealed. If that move is also a HIDE or DOUBLE_BACK, the move that that refers to will also be revealed, and so on until a LOCATION move is revealed.

For example, suppose that Dracula made the following sequence of moves: Cadiz (CA), Granada (GR), Madrid (MA), Double Back 3 (D3), Lisbon (LS), Santander (SN), Saragossa (SR), and that the hunters have not yet visited any of these cities.

To the hunters, Dracula's move history would look like: City Unknown (C?), City Unknown (C?), City Unknown (C?), Double Back 3 (D3), City Unknown (C?), City Unknown (C?), City Unknown (C?). If a hunter then visited Cadiz, the Double Back 3 move would be revealed (which doesn't mean much as hunters know when Dracula performs a DOUBLE_BACK), but the initial move to Cadiz would also be revealed, since the Double Back 3 refers to the move to Cadiz. The hunters can then use this to deduce that Dracula was in Cadiz four moves ago.