How the draw works ...
There are 12 teams competing in this year's Legged League Competition. They are divided up into four pools, with three teams in each pool. Each team within a pool plays both other teams in that pool.  After this, one team in each pool is eliminated, and the other two teams progress to the quarter finals. The teams that win their quarter finals matches go to play in the semi finals. The winners of the two semi final matches meet each other in the final. The winner of the final is then the Roboup Sony Legged League Champion. The losing teams from the semi finals also play another match against each other, and the winner of this match wins third place in the tournament.
Scoring ...
The winner of a match is the team that scores the most goals. In the case of a draw, a penalty shootout is used. The penalty shootout is 'sudden death', so the first team to score a goal wins the match.

A team gets three points for an outright win, and zero points for an outright loss. If a penalty shootout is needed, the winning team gets two points, and the losing team gets one point.

The winner of each pool is the team with the most points. If two teams have the same amount of points, then the team that scored the most goals wins. If this is equal, then the team that conceded the least goals wins. If it is still equal, a game of paper-scissors-rock will determine the winner.

Practice Match Results  ...
LRP Osaka
1 - 0
UNSW CMU
12 - 0
Pennsylvania Sweden
0 - 1
McGill Humboldt
2 - 3
Tokyo Rome
1 - 2
Melb/RMIT LRP*
0 - 1
* Essex were unable to play their practice match,
so LRP volunteered to play instead
Round Robin Results ...
 
POOL A
vs
 Osaka Sweden Tokyo 
 Osaka
X
 0 - 3
 2 - 1
 Sweden
 3 - 0
X
 2 - 4
 Tokyo
 1 - 2
 4 - 2
X

 
Tokyo
3
Sweden
3
Osaka
3
POOL B
vs
 LRP Pennsylvania Rome
LRP
X
 2 - 1
 3 - 0
Pennsylvania
1 - 2
X
 2 - 0
Rome 
0 - 3
 0 - 2
X

 
LRP
6
Rome
3
Pennsylvania
0
POOL C
vs
 UNSW McGill  Essex 
 UNSW
5 - 2 *
 14 - 0
 *
 McGill
 0 - 14
X
 0 - 0 (1 - 0)
 Essex
 *
 0 - 0 (0 - 1)
X

 
UNSW
6
McGill
2
Essex
1

* Essex was unable to play UNSW, and so UNSW 
played an exhibition match with six of its own robots

POOL D
vs
 CMU Humboldt  Melbourne/RMIT 
 CMU
X
 4 - 0
 8 - 0
 Humboldt
 0 - 4
X
 1 - 0
 Melbourne/RMIT
 0 - 8
 0 - 1
X

 
CMU
6
Humboldt
3
Melbourne/RMIT
0

 

Quarter Final Results ...
 

Quarter Final 1


Tokyo
Rome
0
2
Quarter Final 2


LRP
McGill
 4
2
Quarter Final 3


UNSW
Humboldt
 11
0
Quarter Final 4


CMU
Sweden
 4
0

Semi Final Results ...
 
 

Semi Final 1


Rome
LRP
0
1
Semi Final 2


UNSW
CMU
12
1

Robocup Challenge Results ...
 

The Robocup Challenge is a ball skills competition. The aim is to have a controlled environment to develop these skills that may not yet be ready to use in a tournament match. They change every year to match the skill level of the teams.

The first of these is the Striker Challenge, in which a single robot must walk from one end of the field to the other, and then score a goal. A robot is disqualified if it does not touch the ball.

The second is Cooperation. The ball and the first robot start on one side of the field, and a second robot is on the other side of the field. The first robot must pass the ball over the centre line to the second robot, who must then score a goal. Neither robot is allowed to cross the centre line (within a tolerance of about 15 cm). If a robot crosses the line, the team gets a penalty. If the first robot scores the goal, the team is disqualified.

The final Challenge is Obstacle Avoidance, in which one robot is placed between the challenge robot and the ball, and another between the challenge robot and the goal. The challenge robot must score a goal. For each obstacle robot touched along the way, the team gets a penalty. If the ball is not touched, the team is disqualified.

The team that does the best in each challenge scores 12 points, down to the last team who scores 1 point. A disqualified team scores zero.

In the case of a tie on points at the end, ranking is decided by performance in Challenge 3. If that is equal, then Challenge 2 and then Challenge 1.

The winner took home a Sony digital video camera, second got a Sony digital still camera, and third scored a cool Aibo carry bag.


 
Team
Striker
Cooperation
Obstacle Avoidance
Total
UNSW
12
12
7
31
Osaka
11
11
8
30
CMU
5
10
12
27
Sweden
7
9
11
27
Tokyo
8
7
9
24
Melbourne/RMIT
2
8
6
16
Humboldt
6
5
5
16
Essex
9
3
4
16
McGill
0
0
10
10
Rome
3
4
3
10
Pennsylvania
4
6
0
10
LRP
10
0
0
10
Third Place Playoff ...
 
Rome
CMU
2
7

Final Results ...
 

LRP
UNSW
0
10

The Podium ...
 

 
UNSW
 
LRP
 
 
 
CMU
Runner Up
2000 Robocup Sony Legged League Champion
Third Place


[Back to Main Page]

[1999 site]  [Who We Are]  [Main Robocup Site]  [Melbourne 2000 Site]  [Robocup 2000 Report] [Picture Gallery]  [Results] [Robocup Fun Facts]  [Sony Robocup Site]